Power Permissions
May. 16th, 2015 01:14 pmWhen meeting them in person, the Grand Elusa can sort of perform an alignment check on intelligent beings to determine if they're "evil" and thus fair game to hunt. Evil or not if they really love something she is less likely to hunt them, though she may still move against them. Please tell me if you don't want this to work on your character, and she'll not determine that.
She's also capable of telling if someone is lying to her or leaving something out. Again, tell me if you'd rather she couldn't for your character.
Finally she can teleport herself and others and is kinda cavalier about it at times. I'll always ask permission for that.
She's also capable of telling if someone is lying to her or leaving something out. Again, tell me if you'd rather she couldn't for your character.
Finally she can teleport herself and others and is kinda cavalier about it at times. I'll always ask permission for that.
The Grand Elusa looks a whole lot like a spider. I'm keeping her default icon some kind of stylized web, and I will do my best not to use any spider icons on toplevels. Said spider icons will be drawn, not live action, but they still may be upsetting to some. Please comment if you don't want to see them when tagging with me! If you like I can even avoid tagging with your characters altogether. Please tell me your comfort level and any usenames you are using in Arda Marred any game.
As someone who actually has a cannibalism squick I also have to say that the Grand Elusa is ever-hungry and will talk about eating characters and possibly also threaten to take a bite, especially if they annoy her, but I'm not actually gonna have her do that - she can behave and isn't actually compelled to attack people. If you're cool with the character but don't want any talk of her munching anyone, let me know here!
As someone who actually has a cannibalism squick I also have to say that the Grand Elusa is ever-hungry and will talk about eating characters and possibly also threaten to take a bite, especially if they annoy her, but I'm not actually gonna have her do that - she can behave and isn't actually compelled to attack people. If you're cool with the character but don't want any talk of her munching anyone, let me know here!
(no subject)
May. 13th, 2015 09:26 amPlayer
Name: Joysweeper
Preferred Pronoun: She/Her
Contact: Joysweeper at Plurk
Character
Name: The Grand Elusa
Canon: The Lost Years of Merlin
AU: Limited canon character. Her history and the extent of her powers are so ill-defined, but to play her I need definition.
Pull-point: Post-Seven Songs of Merlin, before the dragon eggs start to hatch at the start of Fires of Merlin.
Permissions post link: here
Opt-out post link: tw: spider
Age: ummm... older than recorded history. Canon never puts dates on anything so I don't know how long that is. Minimum of five thousand? ?
Gender/Sex: Female, sexless. Even if you understand spider anatomy and get a good look she doesn't have any of the relevant openings, and her pedipalps are large but don't have seminal bulbs.
Appearance:The Grand Elusa in her normal form is a pale spiderlike creature twice as tall as a horse. She's covered in gleaming white hairs and has eight legs ending in claws, two shorter pedipalp limbs used for fine manipulation, two articulated chelicerae fangs, and a vertical mouth bearing endless rows of teeth. Her eight eyes are black and highly reflective.
At full size her voice is tremendously deep and booms. When she's tiny it's high and airy. It doesn't come from her mouth but from openings called spiracles on her abdomen.
I'm sorry, I don't have a picture I like yet! I'll add one in when I do.
History: The Grand Elusa is old enough to have seen the first mortal people being created. I'm going to say she's one of the elder spirits/a minor god. She was a guardian figure for Fincayra, a magic land midway between Earth and the spirit world. Rarely acting directly, most of what she did was advise. When invited to councils and the like she kept the peace and shared wisdom, otherwise she largely kept to herself and her lair. She dispensed advice and an instance of transportation to the young Merlin, and protected some of the land's treasures until worthy people could be found for them. Also she was the main predator of living stones and goblins and was known to be fiercer than a cornered giant, just about the deadliest being on Fincayra save a dragon.
Personality: Like some other ancient magic spiders she's got an almost boundless hunger that is rarely sated for long, but in her case it's tempered and restrained by love just as strong and limitless. If you annoy her she may casually point out that she could eat you, but unless she evaluates you as without love, or you attack her and refuse to be driven away, there's no risk of it. While it can be a little hard to tell she's generally fond of people, very wise, and willing to give advice. The Grand Elusa prefers people to piece together what to do with a little prompting to going and fixing things herself. She's at her most social on her own terms, kinder and more polite when she comes to people or invites them to her lair than when they barge in. Her sense of humor is very understated.
Abilities:
- Saliva contains shockingly potent digestive enzymes. That combined with her jaws let her eat just about anything that is or recently was alive, up to and including living stones, without harm. She's very efficient. Little but blood is left behind, and typically plants grow with more vigor.
- Chelicerae contain huge curved venomous fangs. In increasing doses the venom numbs, paralyzes, and kills.
- Produces silk with various properties. Can be sticky or even gluelike, can be fine and soft. It's very strong and makes an excellent bandage, or could be made into clothes if spun.
- Really good fighter. Giants get so big the tops of their toes can be above a human's head, but she's more fearsome than them, equal to or better than anything save a dragon, and in this canon dragons raze huge tracts of land and have impermeable scales.
- Has the "heart of a wizard" and some wizard magic:
- Changing: Shapeshifts, usually into smaller spiders. Can take other forms but rarely bothers. All forms are recognizable as her, being pale, white-haired, and having at least three visible eyes. Let's disable "can change others".
- Binding: Her silk is already an excellent bandage but she can also work minor healing magic through it. You don't bleed out if she's there. If impregnated with careful traces of her venom it works as an anesthetic or, with a little more, kind of a sedative.
- Protecting: Has few vulnerable points, mostly joints and eyes. It's hard for most people to get at things she's wrapped in her silk.
- Leaping: Teleporting herself, others, and items. Let's disable the "dreams", "free manipulation of time", and "between worlds" aspects, and also make her unable to bring far away things to her.
- - Let's also restrict Leaping in a little more detail: She can only teleport herself or anything else to places she's seen or been herself. She has a maximum range of two days' foot travel alone or carrying items, per day. Leaping one person restricts that range to 1.5 day's travel in a day, leaping two to 1 day's travel. Small jumps add up to two day's foot travel in a day.
- Seeing: Doesn't need light, but can cause herself, her silk, and any nearby crystals to glow for others. She's a sense for if someone she speaks to is evil, lying or holding something back. Let's disable the highly ambiguous prophecy skill.
Inventory: You know what, nothing. At this point in canon she has four Wise Tools in her keeping, but what they do is so very poorly defined and I don't really feel like coming up with it all.
Anything else: Nah.
Name: Joysweeper
Preferred Pronoun: She/Her
Contact: Joysweeper at Plurk
Character
Name: The Grand Elusa
Canon: The Lost Years of Merlin
AU: Limited canon character. Her history and the extent of her powers are so ill-defined, but to play her I need definition.
Pull-point: Post-Seven Songs of Merlin, before the dragon eggs start to hatch at the start of Fires of Merlin.
Permissions post link: here
Opt-out post link: tw: spider
Age: ummm... older than recorded history. Canon never puts dates on anything so I don't know how long that is. Minimum of five thousand? ?
Gender/Sex: Female, sexless. Even if you understand spider anatomy and get a good look she doesn't have any of the relevant openings, and her pedipalps are large but don't have seminal bulbs.
Appearance:The Grand Elusa in her normal form is a pale spiderlike creature twice as tall as a horse. She's covered in gleaming white hairs and has eight legs ending in claws, two shorter pedipalp limbs used for fine manipulation, two articulated chelicerae fangs, and a vertical mouth bearing endless rows of teeth. Her eight eyes are black and highly reflective.
At full size her voice is tremendously deep and booms. When she's tiny it's high and airy. It doesn't come from her mouth but from openings called spiracles on her abdomen.
I'm sorry, I don't have a picture I like yet! I'll add one in when I do.
History: The Grand Elusa is old enough to have seen the first mortal people being created. I'm going to say she's one of the elder spirits/a minor god. She was a guardian figure for Fincayra, a magic land midway between Earth and the spirit world. Rarely acting directly, most of what she did was advise. When invited to councils and the like she kept the peace and shared wisdom, otherwise she largely kept to herself and her lair. She dispensed advice and an instance of transportation to the young Merlin, and protected some of the land's treasures until worthy people could be found for them. Also she was the main predator of living stones and goblins and was known to be fiercer than a cornered giant, just about the deadliest being on Fincayra save a dragon.
Personality: Like some other ancient magic spiders she's got an almost boundless hunger that is rarely sated for long, but in her case it's tempered and restrained by love just as strong and limitless. If you annoy her she may casually point out that she could eat you, but unless she evaluates you as without love, or you attack her and refuse to be driven away, there's no risk of it. While it can be a little hard to tell she's generally fond of people, very wise, and willing to give advice. The Grand Elusa prefers people to piece together what to do with a little prompting to going and fixing things herself. She's at her most social on her own terms, kinder and more polite when she comes to people or invites them to her lair than when they barge in. Her sense of humor is very understated.
Abilities:
- Saliva contains shockingly potent digestive enzymes. That combined with her jaws let her eat just about anything that is or recently was alive, up to and including living stones, without harm. She's very efficient. Little but blood is left behind, and typically plants grow with more vigor.
- Chelicerae contain huge curved venomous fangs. In increasing doses the venom numbs, paralyzes, and kills.
- Produces silk with various properties. Can be sticky or even gluelike, can be fine and soft. It's very strong and makes an excellent bandage, or could be made into clothes if spun.
- Really good fighter. Giants get so big the tops of their toes can be above a human's head, but she's more fearsome than them, equal to or better than anything save a dragon, and in this canon dragons raze huge tracts of land and have impermeable scales.
- Has the "heart of a wizard" and some wizard magic:
- Changing: Shapeshifts, usually into smaller spiders. Can take other forms but rarely bothers. All forms are recognizable as her, being pale, white-haired, and having at least three visible eyes. Let's disable "can change others".
- Binding: Her silk is already an excellent bandage but she can also work minor healing magic through it. You don't bleed out if she's there. If impregnated with careful traces of her venom it works as an anesthetic or, with a little more, kind of a sedative.
- Protecting: Has few vulnerable points, mostly joints and eyes. It's hard for most people to get at things she's wrapped in her silk.
- Leaping: Teleporting herself, others, and items. Let's disable the "dreams", "free manipulation of time", and "between worlds" aspects, and also make her unable to bring far away things to her.
- - Let's also restrict Leaping in a little more detail: She can only teleport herself or anything else to places she's seen or been herself. She has a maximum range of two days' foot travel alone or carrying items, per day. Leaping one person restricts that range to 1.5 day's travel in a day, leaping two to 1 day's travel. Small jumps add up to two day's foot travel in a day.
- Seeing: Doesn't need light, but can cause herself, her silk, and any nearby crystals to glow for others. She's a sense for if someone she speaks to is evil, lying or holding something back. Let's disable the highly ambiguous prophecy skill.
Inventory: You know what, nothing. At this point in canon she has four Wise Tools in her keeping, but what they do is so very poorly defined and I don't really feel like coming up with it all.
Anything else: Nah.
(no subject)
Mar. 18th, 2014 12:18 amDeep in mist-shrouded hills, in lands where goblins make their squalid camps, there is rumor of a cave, and a being older than either goblins or hills. They say that she collects treasure if it is about to be lost, and that she collects knowledge in much the same way. She is dangerous, it's said, but she is capable of a great love as well. In her dwelling one who carries love within them need not fear any dangers of the world, and she may grant them a boon. In the distant past she has helped to save this world, time and time again, either directly or through advice and aid, but there is no recollection of her appearance, save that her hair is as white and luminous as moonglow. Her name, they say, is the Grand Elusa.
Well, here's the cave, its opening worn smooth. From the outside it doesn't seem all that dark. Inside it's evident that it really isn't dark at all. The walls and ceilings are covered with glowing crystals of all shapes and sizes, their colors arranged in a smooth gradient as they line a deepening passage. It seems some crystals have grown there. Others, more like gems, were carefully set and cemented somehow. Fine lines, glowing faintly like the light from stars, connect each point to each other point.
This place has great magic in it. Any who ventures inside is watched by unseen eyes, not yet friendly or hostile.
Well, here's the cave, its opening worn smooth. From the outside it doesn't seem all that dark. Inside it's evident that it really isn't dark at all. The walls and ceilings are covered with glowing crystals of all shapes and sizes, their colors arranged in a smooth gradient as they line a deepening passage. It seems some crystals have grown there. Others, more like gems, were carefully set and cemented somehow. Fine lines, glowing faintly like the light from stars, connect each point to each other point.
This place has great magic in it. Any who ventures inside is watched by unseen eyes, not yet friendly or hostile.